Entertainment

1 sentence of what it is

Category
Computation of the life
0
Effort/cost

Neglected
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Number of lives affected, if it worked
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Probability of being solved
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Quality of life change

Scale (direct impact on creating happier lives, reducing suffering)
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Source
from cause prioritization website
Time per life

Utility Category
Weighted Sum
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apply AI to it?
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notes

The following was copied from Entertainment - Cause Prioritization Wiki. Feel free to edit at will.

This page is about creating better (more engaging, fun, safe, etc.) forms of entertainment. This is different from Access to entertainment, which considers replicating existing forms of entertainment so more people can have fun.

Questions:

  • Is entertainment getting better? Both within a medium (e.g. are novels getting more entertaining?) and across media (e.g. are TV shows more entertaining than novels?).